Working a 9 to 5 job is tiring, who’d have thought?

A lot has happened since my last post: I’ve been busy organising game jams and making games. I suppose it’s better to make games than talk about them, but it does seem like a shame not to have some kind of record. Last weekend we organised a second edition of our association’s game jam “Funky Future”

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7DRL: we lost the battle, but not the war!

This last week, or the week before depending on when you started, was the “7 Day Roguelike” (#7DRL) competition. I was one of those who started right at the beginning, teaming up with Kevin aka ‘Gaeel’ and Hannes Delbeke, an intern artist at The Game Bakers.

We didn’t finish on time for 7DRL, but I’m hoping we’ll finish in time for April “One Game A Month” (#1GAM) deadline (the 4th at midnight GMT-8)…

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Ode to little men running around on-screen

As Albert Camus once said (and the internet translated):

“A man’s work is nothing but this slow trek to rediscover through the detours of art those two or three great and simple images in whose presence his heart first opened.”

Well I have something of a fetish for little men running around on-screen ;) Here’s what I’ve been up to this last few months…

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