Don’t get lost in “The Scene”

I’m going to try to give a nuanced opinion online. This is probably a bad idea: wish me luck, I’ll need it!

Lately I’ve been bouncing around the European indie scene. And by lately I mean for the last couple of years.

Its been fun.

Its been immense fun!

And the fun continues: just a couple of weeks ago I went to the US, to #indietrainjam and the GDC, where I saw heaps of people I’d met around Europe, in Australia and online. I had a blast!

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EGGZ

Working a 9 to 5 job is tiring, who’d have thought?

A lot has happened since my last post: I’ve been busy organising game jams and making games. I suppose it’s better to make games than talk about them, but it does seem like a shame not to have some kind of record. Last weekend we organised a second edition of our association’s game jam “Funky Future”

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7DRL: we lost the battle, but not the war!

This last week, or the week before depending on when you started, was the “7 Day Roguelike” (#7DRL) competition. I was one of those who started right at the beginning, teaming up with Kevin aka ‘Gaeel’ and Hannes Delbeke, an intern artist at The Game Bakers.

We didn’t finish on time for 7DRL, but I’m hoping we’ll finish in time for April “One Game A Month” (#1GAM) deadline (the 4th at midnight GMT-8)…

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Ode to little men running around on-screen

As Albert Camus once said (and the internet translated):

“A man’s work is nothing but this slow trek to rediscover through the detours of art those two or three great and simple images in whose presence his heart first opened.”

Well I have something of a fetish for little men running around on-screen ;) Here’s what I’ve been up to this last few months…

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